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Progress update
By: Michel Gerritse  on: 2009/09/15 22:27 CEST 
Bah, almost a year passed since I posted my last update. That doesn't mean I've not been working on this project in the meanwhile. I wish I had some more spare time, but I simply have to deal with it.

Anyway... I rewrote the video system. The old code was quick and dirty and really needed a cleanup. The new code also needs a small cleanup, but since I'm still adding features to it, this will be done at a later time. One of those features is pixel shader support. While I'm certainly not familiar with HLSL code, or created any exciting things in HLSL I guess other people can create neat stuff. That's why this shader support is plugin based.

I'm also working on a new audio system. The current subsystem uses DirectSound?, but the new one will be using XAudio2. This audio API really has some cool features like DSP processing and the abillity to create complex audio graphs. Offcourse, I want to embed those features into Triton.. making it possible to have a seperate audio stream for every emulated sound chip, running on their native clockspeed.

So that's it for now. I really need to work towards something I can release.. but because of my limited spare time, I can't give any estimations.

Ow.. I've also implemented this useless (but neat) feature:


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TMS9918...alive !!
By: Michel Gerritse  on: 2008/10/15 21:53 CEST 
I've been bussy the last days implementing some of the legacy TMS9918 video modes:





I implemented the graphics I and II modes, as well as the text mode. I also included a (buggy) sprite renderer, but that one needs to be rewritten. I didn't implement the multicolor and undocumented modes as I didn't find any SMS/SG1000 games which uses these modes. If you know of any, please let me know. (Note: the SG1000 games currently run in the SMS plugin. They need their own plugin eventually)

As you can see, there is a 60 pixel border on the bottom of Triton's main window. I want to implement some controls like play/pause button, volume control etc. Baiscally something like Windows Media Player 11. However I didn't have the time and know-how yet. Information on this is very welcome.

That's it for now :)
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(for older info on Triton's progress, visit the Web Log section)



Contributors to this page: Gerrie and Pablo .
Page last modified on Tue 15 of Sept., 2009 23:03:03 CEST by Gerrie.

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Pablo, 09:19 CET, 2010/02/05: MERLiX: That's old news :P
MERLiX, 00:19 CET, 2010/02/05: New SONIC Game :)
Shadow, 11:22 CET, 2010/02/03: Hello pals ;)
thals1992, 21:37 CET, 2010/02/02: Ive used the same bios since i downloaded the stuff in 2006 and the only problem was that the boot screen audio didnt stop when I went into the cd player menu.
thals1992, 21:37 CET, 2010/02/02: I inserted the SonicCD for SegaCD in the drive running KEGA. Ive used the same settings on three different computers. The problem one seems to only be on windows 7.
thals1992, 21:27 CET, 2010/02/02: BTW I did have the PC version before I traded in for the real deal I fonld the PC patch and it worked on XP even vista. Patch was at http://www.sonic-cult.org/download.php?site=1&filename=SonicCDfix.exe
King, 18:20 CET, 2010/02/02: Oh, if it's the PC version you're probably screwed. :P
SmartOne, 06:27 CET, 2010/02/02: Unless it's the PC version.
King, 05:39 CET, 2010/02/02: Make sure you have the right BIOS and a BIN/CUE rip of the game. It works perfectly for me on Windows 7 x64 so it has nothing to do with the version of Windows. :)
thals1992, 03:27 CET, 2010/02/02: Aww man I cant run My SonicCD Game from my Windows7 x64 PC. I almost want to downgrade back to Windows XP.
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