Eternal
Champions:
Challenge From the
Dark Side

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Author:
Dark Water
Vendor: Sega
Genre: fighting
Players: 1 to
2
Release: 02/14/1995
(U)
Premise: The
Eternal Champion is striving to restore the balance between good and evil
in our universe. In order to do so, he must choose only one deceased
warrior of great skill and talent whom he will revive and bestow with great
powers to regain that balance. Should the warrior prove successful,
then a second chance at life will be given. "Only one may live so
that balance may again be achieved. Let the contest begin!"
There is just one problem, though The Dark Champion knows of the
Eternal Champion's plan and has perverted the contest's honor, hiding away
four of the fighters necessary to finish the tournament that will decide
which warrior is worthy to be revived. It is up to you to complete
the Eternal Champion's goal and defeat the Dark Champion's desire once
and for all.
Comments: This
is the bloodiest game we've ever seen! Great animation, a very hip
soundtrack, and awesome gameplay make this one a winner in every way! (Game
Players)
Rating: 9
Variants: This
is an improved version of the Genesis original, adding more characters,
more fatalities and a revamped graphics engine that made the game look
better than almost any other Sega CD title. It is the only title
in the Sega CD library capable of generating 256 colors on-screen at the
same time on the system's otherwise limited hardware. A Saturn sequel
was planned but never carried through.
Sidebars: This
was one of Sega CD's last major hits, and was one of the most popular fighting
games of 1995. Its popularity in America surpassed that of even the
Capcom Street Fighter 2 series and Sega's own Virtua Fighter.
Sega of America was already planning on a Saturn sequel when the project
was killed by Sega corporate at the instigation of Sega of Japan.
They told their Stateside counterparts in no uncertain terms that Eternal
Champions was not as good as Virtua Fighter and would not be
allowed to compete for the attention (and cash) of Sega gamers. In
retrospect, given the overall poor reception of Virtua Fighter Stateside
and the subsequent abuse Sega of Japan gave the ports for the rest of the
franchise, perhaps Sega of America was right all along. |