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Volume 5 - Sega/Mega/Super 32X/CD 32X

by Sam Pettus (aka "the Scribe")

Provided courtesy of

 
 
32X Reviews
 
DOOM


 

Author:  id Software
Vendor:  Sega
Genre:  shooter
Players:  1
Release:  11/1994 (U) - launch title

Premise:  All Hell has run amok!  Monstrous demons from another dimension use their gruesome talents to turn your space station into a blood-splattered slaughterhouse.  They've got black magic.  You've got firepower.  Fireballs and lost souls face shotguns, chainsaws, and rocket launchers!  Virtual reality point-of-view slides you smoothly through the haunted chambers and corridors of DOOM.  Butcher the hordes of Hell - or get butchered, if you don't have the skill and pure guts to SAVE YOUR SKIN! (Sega ad copy)

Comments:  Ah, the legend...the one and only...the almighty successor to the excellent Wolfenstein 3D ... the game that forever changed the first-person shooter genre.  This is the most faithful cartridge version of the game in terms of graphics, sound, and gameplay; but it only has 17 of the original 27 levels, and that includes the two hidden ones.  To cut to the chase, DOOM is an absolute must for every serious 32X collector.  Only the Sony PlayStation version manages to surpass it in terms of an authentic port of the original game, and that chiefly due to its inclusion of additional levels.  Yes, it's a bit buggy, but it's still DOOM

Rating:  9

Variants:   This is widely considered to be the very first title released for the 32X, hitting the stores the same day as did the console, and was ported directly from the IBM PC original.  It features the same graphics and gameplay as the original version, but is superior in every respect to its Super FX cousin over on the SNES.  The 32X version has the least number of levels of any port, constituting only two-thirds (Parts 1 and 2) of the original game.

Sidebars:  DOOM is the only commercially vended 32X title in which the 32X logo is printed bottom-to-top on the package; all later titles had the logo printed top-to-bottom instead.  Also, due to bugs left in the game (Sega's rush job on the port, remember), the game has an annoying tendency to lock up and there is at least one room that is completely inaccessible.


 
 

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