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column 5, line 3
CPU 10 is obviously the CD CPU...
 
column 5, line 5
...hence, CPU 14 is the Genesis CPU. The image processing unit 16 is the Genesis VDP.
 
column 5, line 11
Very important. It seems that if the 512kb of memory which the Sega CD has is divided into two parts. The memory handling seems to be a bit strange. According to the text, each CPU (Genesis and CD) can access only ONE half of the memory. The data exchange between the two parts of the memory is done by a gate array unit, explained later in the text.
 
column 5, line 43 & 50
The text says it: Don´t let yourself be confused by the diagrams which were mentioned in the last part of the text, because the writers only gave an example of how the CD CPU can be used.
 
column 6, lines 7-37
This is in my opinion the most important part of the document. The whole process of CD CPU computing, memory management by the gate array and the Genesis CPU is described here. You have to read it carefully, though. The CPU 100 is the CD CPU. CPU 101 is the Genesis CPU. The "switch" has to be some control register which the games should use quite often, because the "switch" is used to exchange data between the CD and Genesis memory. Memory 121 which only the CD CPU can access is maybe the CD-ROM drive´s cache memory.
Be aware of the fact that whenever there is spoken of "image processing" in the text, that this doesn´t mean that the CD CPU can do only graphics processing. The CD CPU can do all kinds of calculations during that time!
 
column 6, lines 38-45
Parallel processing is possible.
 
column 6, lines 55ff
Explains the different parts of the BIOS. Very important when tracking down all the BIOS funtions.