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column 3, line 12f
There we have it: the main problem of programming an emulator will be the synchronization of the two parallel-running 68000 CPU cores. But until now, we know two important facts: 1) The Genesis CPU is interrupted every 1/60 second by V-Int. 2) The CD CPU is interrupted each 1/75 second by CD-Int.
 
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This is a very good summary of the general structure of the system. Read carefully, many important information is given.
 
column 3, lines 49-65
This text says nothing more than that it is possible to switch between gameplay and the BIOS anytime you want.