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column
3, line 12f
There we have it: the
main problem of programming an emulator will be the synchronization of
the two parallel-running 68000 CPU cores. But until now, we know two important
facts: 1) The Genesis CPU is interrupted every 1/60 second by V-Int. 2)
The CD CPU is interrupted each 1/75 second by CD-Int.
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3, lines 25-48
This is a very good summary
of the general structure of the system. Read carefully, many important
information is given.
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3, lines 49-65
This text says nothing
more than that it is possible to switch between gameplay and the BIOS anytime
you want.