Dreamcast Month In Review
FINAL EDITION
April 1st, 2001

by Sam Pettus (aka "The Scribe")

Provided courtesy of

 
The Editor's Desk
 
Death of the Dream
copyright © 2001 Sam Pettus, all rights reserved - permission granted to reprint and redistribute freely

     The horror ...
     Sega announces that it's cancelling its latest system.  Within weeks, the store shelves are cleaned out of all the cheap, good titles.  What are left are the high-priced first-run games and the consoles; that is, newer-issue consoles in the black boxes.  Practically all of the older ones are gone ... long gone, unless you luck out or get one through resale somewhere.  And don't count on a large number of those 100-odd planned "last titles" ever seeing the light of day - just like what happened with 32X and Saturn.
     The horror ...
     It hurts to do my weekly run these days.  Twelve and twenty-foot store shelving sections that used to be dedicated Dreamcast are now largely empty.  You could take what's left, cram it all into a four-foot section, and still have room left over.
     The horror ...
     I was at Best Buy this past Friday buying some CD-Rs for my music.  Right in front of me was a family of four whose two young sons had conviced their parents to buy them a Sega Smash Pack Dreamcast bundle, along with three or four of their favorite games.  How hard I found it to resist the urge of going up to them and saying, "You're wasting your money, folks - the system has already been discontinued."  I didn't, and they left with two happy children.  I wish them well.
     The horror ...

     It's the death of the Saturn all over again, folks, except that it happened a lot faster than before.  I remember, because that was about the time that I got involved with Sega systems.  Make no mistake - Dreamcast's demise is little more than Saturn's all over again, except that this time the victim of Sega's ways is a console that by all rights should have become a big success.  It didn't, because Sega violated its own main business axiom.  It stuck with the same business model for too long.  By the time they figured out what was wrong and tried to correct it, the market had changed yet again.  Their fixes was for the old market.  They didn't work very well (or at all) in the new one, and that's why Dreamcast is dead a full three years sooner than it should have been.
     Every generation of videogame consoles gets the "contendas," you know.  Remember the movie Requiem For a Heavyweight?  That classic line, "I coulda been a contenda?"  Dreamcast now joins the ranks of such fellow "contendas" as the NEC Turbo GrapH/X 16, the Sega Master System, and the Colecovision as the systems that should have been bigger success stories than they actually were.  They could have been "contendas," but the market changed too quickly for them to dominate the opposition and eventually rule the field as they should have.  Theirs is the legacy that should have been, not the legacy that actually was.
     It's an object lesson of which the surviving players in the great console wars shoud take appropriate heed.

     Vaya con dios, Dreamcast brethren.  It's been a wild, fun ride, but it's over.  So long, and thanks for all the fish.


 
 
Quoteable Quotes
 
Final musings on Dreamcast and Sega's future

Considering the company history and the strength of its competition, Sega faced an industry that simply couldn't commit itself wholeheartedly to Dreamcast.
- Chris Charla, editor - "Manifest Destiny," NextGen (04/2001)

No matter what the company [Sega] tried - offering rebates, dropping its price, and offering online console gaming - it couldn't establish a sufficiently installed [user] base to stay alive.
- Kevin Toyama, writer - "It's done thinking - Sega pulls plug on Dreamcast," NextGen (04/2001)

The world of games is changing, so Sega must change, too.
- Hideki Sato, the new Sega CEO - "SEGA: Dead or Alive," EGM (04/2001)

We have a group of developers that managed to program for Sega Saturn, and if they can program for Saturn they can program for anything.
- Peter Moore, Sega of America president - "SEGA: Dead or Alive," EGM (04/2001)

Sega is Xbox bound!

Having Sega on board with Xbox is a huge win for gamers around the world . The creative artists at Sega will help us establish the benchmark for great Xbox gaming experiences both on and off-line.
- Robert Bach, Microsoft chief Xbox officer - "Sega Confirms Xbox Lineup," Core Magazine (03/29/2000)

We believe that Microsoft will be very successful with Xbox, which is why we have such a close, strategic relationship with them.  Our world-renowned development studios have been very impressed with the Xbox hardware, and they are excited to bring new gaming experiences to consumers by utilizing the platform's power and network capabilities. We share Microsoft's commitment to broadband online gaming and will work with it to deliver the best content possible to gamers.
- Peter Moore, Sega of America president - "Sega Signs With Microsoft," FGN Online (03/30/2000)


 
 
Sega Timeline
 
03/05/2001 Former Sega.com CEO Brad Huang announces plans for Millennium Entertainment, a new high-speed Internet dedicated videogame service.  Millennium will supposedly support any system that has an online capability, "... giving gamers the bandwidth necessary for an uninterrupted competitive experience that maximizes what gaming is about - intensive graphics, non-stop fast action and real-time command response." (Core Magazine)
03/06/2001 An unidentified computer hacker gains unrestricted access to one of SegaNet's Phantasy Star Online servers in Japan.  While connected, the hacker becomes "involved [with] the rewriting and deletion of several system parameters."  Sega of Japan was forced to take the server offline and fix the resultant damage; also, SegaNet security was modified and beefed up. (Core Magazine)
03/08/2001 Sega of Japan's Dreamcall online telephone service and software for Dreamcast is resheduled for release to summer 2001; also, Sega announces that it is working on a new "hands-free" headset peripheral for the service. (Core Magazine)
03/09/2001 Japanese news sources report that Dreamcast console sales have skyrocketed in the wake of its recent price reduction to just ¥9900 (US$84).  Sega's nextgen system actually outsold Sony's PlayStation during the previous week by just over 7,000 units - 47,682 DCs to 40,353 PS2s. (Console Domain, Core Magazine)
03/12/2001 CSK, Sega's parent company, warns shareholders in a special announcement that Sega will in all likelihood post a ¥5.3 billion (US$440 million) net loss for fiscal year 2000.
(NOTE:  This will be more than offset by Okawa's stock donation, leaving Sega free and in the clear - and with a small profit, too - as it begins its new role in 2001 as a third-party software house.)
03/13/2001 Unreal Tournament ships for Dreamcast.  Unlike its earlier PS2 incarnation, the DC port includes online multiplayer gameplay.

Former Sega CEO Shoichiro Irimajiri is named director of Happinet, a Japanese toy wholesaler.  He is slated to begin his new job in June following a company shareholder's meeting. (Core Magazine)

03/15/2001 Isao Okawa, former CEO of Sega, dies from a heart attack.

Phantasy Star Online 2 is officially announced by Sega for Dreamcast.  The game is slated to debut "as early as May 17 in Japan." (Console Domain)

03/16/2001 Sony is said to be "seriously considering" porting its newly acquired Virtual Game Station to Xbox.  Originally developed by Connectix (whom Sony sued, lost to, and then later bought out), Virtual Game Station is a software-based emulator that would permit its host system (Xbox) to play most Western PlayStation game releases. (Core Magazine)
03/19/2001 Sega of Japan announces plans to revive and re-release the 16-bit Sega Pico educational computer system.  The new model will feature a USB link for, among other things, Internet access capability.  The new Pico is expected to retail for ¥12800 (US$105). and will be released this fall. (Core Magazine)
03/20/2001 Due to loud and strong demands by Western gamers, Sega reveals plans to release the Sega Smash Pack for Dreamcast as a standalone title.  It permits Dreamcast owners to play eight classic Sega Genesis/MegaDrive games via software-based emulation. (Console Domain)

CSK and AM2 announce plans to license all of the tools (including the 62 software modules) used to create Yu Suzuki's groundbreaking 3D action-adventure game Shenmue. (Console Domain)

03/21/2001 Sega vice-president Hideki Sato, the technical genius behind much of Sega's hardware during its glory days in the 1990s, is named to fill the shoes of the late Isao Okawa as Sega CEO.
03/22/2001 Sega of Japan announces its "GameJam" in-house event, to be held in lieu of its attending the biannual Tokyo Game Show.  GameJam is scheduled for 14-15 April and admission will be free.
(Core Magazine)
03/23/2001 As of this date, Sony meets its goal of shipping 10 million PlayStation 2 consoles worldwide - 4.65 million units in Japan, 2.76 million units in North America, and 2.63 million units in Europe.
03/26/2001 Softbank Publishing confirms reports that it is changing both the name and production schedule of its Dreamcast magazine in Japan.  The new name is DreamMag and it will now be published on a bi-weekly (instead of weekly) basis.  The changes were undertaken after Sega's announcement concerning the Dreamcast and its future, and will become fully effective in may. (Core Magazine)
03/29/2001 Sega is reported to be set to debut Crazy Taxi 2 on 7 April 2000 at a special competition in San Francisco.  The winner(s) get a US$30,000 cash prize and a trip to Jamacia (Console Domain)

Phantasy Star Online for Dreamcast wins, among other honors, the prestigious CESA Entertainment Software Awards Grand Prize - beating out Square's Final Fantasy IX and Enix's Dragon Quest VII, no less.  Accepting the award at the event was none other than Yuji Naka, the game's creator.  It is also the only Dreamcast game to win any awards.  A special Best Creator Prize is awarded to Naka's former boss Yuji Hori, the original leader of Sonic Team and often called "the father of Sonic." (Core Magazine, The Magic Box)

Sega confirms that it will port its popular arcade gun shooter Confidental Mission to Dreamcast. (Core Magazine)

Rumors begin to surface that both Sega and Namco are planning a real, honest-to-goodness Virtua Fighter vs. Tekken game, probably for PlayStation 2. (The Magic Box)

03/30/2001 Microsoft's Xbox will launch with a stack of games from Sega, Bill Gates announced in Tokyo this morning ... Rumours that did the rounds back in February claimed Gates would announce that Xbox would play Dreamcast games.  He didn't say so today - as we suspected at the time, the Sega staff seen in Seattle were there to discuss software development not Dreamcast licensing.  The titles Sega will offer at launch include [Sega] GT 2 and Panzer Dragoon. (The Register)

Sega's announcement was made at the Tokyo Game Show.  Eleven titles in all were announced - Jet Grind Radio Future, Sega GT,Panzer Dragoon, Gun Valkyrie, Virtua Tennis 2, Shenmue Volume 2, Crazy Taxi 2, and Virtua Fighter 4.  The console itself is not set for release until 2002. (Console Domain)

Sega officialy ends production of the Dreamcast broadband adaptor.  At the same time, Sega of Japan stops taking orders for the product. (FGN Online)

BioHazard Code Veronica Complete and Sakura Taisen 3: Paris Is Burning, both for Dreamcast, respectively take the #2 and #3 slots in the Dengeki Weekly Top 50 Console Chart.  #1 is Super Mario Advance for the newly released GameBoy Advance. (The Magic Box)

03/31/2001 Sega officially discontinues Dreamcast production.

Sega expects to clear its inventories of all Dreamcast consoles as of this date.

12/31/2001 Sega expects to end all remaining support of the Dreamcast as of this date.
 

 
 
 
Lost Releases
 
Legacy of Kain:
Soul Reaver 2


GameKult

One of the most anticipated sequels to ever be announced for Dreamcast feels the bite of the axe.  Eidos officially canned the mostly-complete Dreamcast version on 08 March.  It is believed that the death of the console was the deciding factor.  Here's hoping the pre-production beta code somehow sneaks out the door - nudge, nudge.
Roswell Conspiracies


IGNDC

It's official - UbiSoft axed the Dreamcast port on 07 March 2000.  The other ports are still scheduled for release as of this date.
 

 
 
Isao Okawa (1926 - 2001)
 
 
I believe that God gives the momentum of the times as an aid to those who grasp prophetic manifestations and seize upon those moments to create a new business. I believe as well that God gives these same individuals social responsibility, a mission to contribute to the world at large.
Isao Okawa, former CEO of Sega Enterprises, died on 15 March 2001 at age 74 due to cardiac arrest.  He had been in failing health for some time and was recently diagnosed with cancer of the esophagus, forcing his resignation as Sega chairman.  An Osaka native, Okawa cut his teeth in the Japanese business world as a venture capitalist.  A man of vision, he saw the coming of the Information Age in Japan and wound up being one of the people who helped bring it about in his native homeland.  By the time of his death, he was accounted among the ten richest businessmen in all of Japan.

Among the more notable highlights of Okawa's business career was the founding and continued operation of CSK Research Institute (aka CRI), Sega's parent company, in 1967.  CSK was so successful that it wound up being the first information systems company to be listed on the Nikkei Stock Exchange.  Okawa was also one of the prime movers and shakers in Japan's government-sponsored high-technology drive after the Korean War, during which time he made many friends and business contacts.  All in all, Okawa was either involved in or oversaw the operations of almost a hundred different Japanese businesses and companies, all of which he shepherded under the auspices of CSK.

Okawa took over the chairmanship of Sega in 1997 from the departing Hayao Nakayama after the failure of the Bandai-Sega merger.  He had long been appalled at the way Nakayama and his cohorts had been running the company, and began his tenure by dismissing or encouraging the retirement of many senior Sega personnel.  His cost-cutting measures would eventually expand to cover the whole corporation.  He oversaw the launch of the Dreamcast in a market that frankly did not want another Sega videogame console, but was also the first senior Sega executive to go on the record (Christmas 1999) as saying that it would be Sega's last such product.  Despite his best efforts and those of his staff, Okawa was unable to stop Sega's slide toward impending bankruptcy.  Nevertheless, Okawa held up his resignation until the fate of the Dreamcast was clear and his long-term business plan was well underway.  In one of the last acts before his death, Okawa turned over nearly ¥85 billion (almost US$700 million) of his personal holdings in Sega back to the company.  This action offset Sega's projected year 2000 losses and ensured its financial stability for its coming transition to being a software-only videgame business.  It was a final act of faith for Okawa, who still believed in what Sega could offer the videogame industry and was willing to back his commitment with more than just words.

Also a noted philantropist, Okawa was well known for his charitable contributions.  He helped establish and finance the foundation that bears his name, one dedicated to the furtherance of information technology and telecommunications research.

Funeral services were limited to family and close friends, although both CSK and Sega held private memorials for their respective employees.


 
 
Coda
 
And now, I put down my pen and stand aside to give the last word on Dreamcast and Sega's future plans to the one man who should know better than any other what Sega is and has been all about.  My thanks to MSNBC reporter Steven Kent (The First Quarter: A 25-Year History of Video Games) and the folks at both MSNBC and NextGen for doing the backwork on this for all of us.  Ladies and gentlemen, fellow Sega fans, please rise and give ear to the man who founded Sega ...Mr. David Rosen.
Photo courtesy NextGen magazineAt one point in time, Sega had the best software publishing ability by far.  We had 600 to 700 people just dedicated to software development.  Even more than that … at one point there were 800 to 1,000, and they were the best, as proven by what they achieved in coin-op [the arcade business] .... [Today's Sega] could have been designing for other systems, thereby having a universe to sell into that was not limited by Dreamcast.  Whether it’s 3 million or 5 million, or 7 million, they could have had a universe to sell in to that was 70 million PlayStations .... I have been advocating the idea that Sega should become a content provider, providing software for all existing systems and systems to come such as Xbox.  Hardware has been such a drag on Sega.  Selling software on one system is to limit your mobility. Why put yourself to a disadvantage to the Electronic Arts, THQs, and other companies who have the ability to sell software to all systems?.... I've been advocating this for more than seven years now and always felt it was a bit of a folly for [today's Sega] to be limiting their potential to Sega hardware .... Unfortunately, it took the situation that they are going through today to make them realize that they had to make a change.

 
 
Archives
 
Are you interested in previous issues of this document? Look here!

 
 
Information and Source Links
 
The Dreamcast Week In Review is a weekly newsletter summarizing the highlights of the past week's events concerning and involving the Sega™ Dreamcast™ videogame console and its program base.  It is a compilation of news items, program previews and reviews, and other tidbits of data gathered from the top Sega-themed Internet sites, several backwater sites, and selected gaming magazines.  It is provided as a service of Eidolon's Inn, and is available free of charge to all interested parties.

If you are interested in reading more about the stories that appear in Dreamcast Week In Review, then the editor suggests checking out these links:

Dreamcast Gaming and Magazine Sites
Official Sega Dreamcast Magazine Now out of print.  Damn ... it was the best Dreamcast mag around.
SegaWeb
My #1 online source for Sega-related news in the U.S. market.  Excellent site layout, lots of info, plenty of pics, and a top-notch writing staff combine to make this a must-visit place for any serious Sega fan, old or new.

Mainstream Gaming and Magazine Sites (United States)
Daily Radar
Perhaps the best all-around general-purpose videogaming site on the web.  While they don't get as deep as, say IGN, in their coverage, their articles are just as well written and they often have unique stories of their own.  An excellent place to visit on a daily basis.
Electronic Gaming Monthly
EGM is one of the oldest and most respected magazines in the videogame industry.  They have a great website, too!
FGN Online
At Fastest Gaming News Online, you'll get stories you won't find anywhere else - including lots of scoops and sidebars that don't normally make it onto the major sites until after the fact.
Gamer's Republic
This is what every gamer wants - an Internet gaming site created by gamers for gamers.  They also publish one incredible little magazine, too.
IGNDC
This is the Dreamcast corner of IGN, one of the largest and most informative multipurpose gaming sites on the Internet.  They have sections devoted to just about every system and console on the market today.  There's lots of stuff here to find, although sometimes you have to dig for it due to the size of the site.
Next Generation
(aka NextGen)
Perhaps the best all-round U.S. gaming magazine devoted to cutting-edge technology,NextGenfeatures an excellent writing staff, informative articles on things that are months (sometimes years) down the road, and lots and lots of color screenshots of up-and-coming and soon-to-be-released games.  They cover all the major gaming console platforms, as well as (Wintel) PC games. Highly recommended, as is their web site.

Mainstream Gaming and Magazine Sites (Europe)
Console Domain
My main source of information for videogame news coming out of "merrie olde England."  The articles tend to be brief and to the point, which means they don't always have all the info I'd like, but I still manage to find many useful tidbits here.
Core Magazine
A good source for out-of-the-way information, tips, rumors, and so on.

Mainstream Gaming and Magazine Sites (Asia)
The Magic Box
My #1 source for Asian gaming news, and it should be yours, too.  Lots of info, lots of screen shots, and (best of all) the entire site is in English for us Occidental types!  Highly recommended.
National Console Support
The best source on the Internet for imported Japanese releases for all major consoles.  I get a lot of my Japanese box scans from here.  I also get the occasional nugget of info regarding import-related issues.

Sega™ and Dreamcast™ are trademarks of Sega Corporation.  All other protected intellectual materials referenced in this document are the properties of their respective owners, and said references are made in accordance with current intellectual property law as defined by the Berne Convention for the Protection of Literary and Artistic Works, 828 UNTS 221.  D2WIR is an independent publication and is no way endorsed or sponsored by Sega Corporation or any of its affiliates or licensees.


 You are visitor Fastcounter  since May 15th 2000 | last updated: March 4th, 2001


HTML & graphics design (c) 2001 Christian Schiller
Dreamcast Database (c) 2001 Sam Pettus, all rights reserved