(c)
1983 by Freefall / Electronic Arts (by Anne Westfall, Jon Freeman &
Paul Reiche III)
The
C64 title screen
Archon
is a game which is roughly based on chess. Two players (or one player against
the computer, which is much more boring...) fight each other with a fixed
set of creatures, each one with special abilities. The playing field looks
like this:
The
player on the left plays the "Light" side, the player on the right the
"Dark side". You can choose which side begins the game. Say, you noticed
the blue ring of fields on the playfield, didn't you? These fields change
their color in each turn, cycling from dark to light (in 5 steps). This
is VERY important, because the main objective of the game is to conquer
all of the flashing fields on the playing field. Four of them are located
at the edges of the ring, the fifth one is in its center. If one player
attacks one of the enemy creatures, another screen pops up:
Now,
there´s some action in the game. The two players fight for that field;
each creature has its own special weapons and/or abilities. But the most
important fact is that Light creatures have an opportunity on light fields,
and Dark creatures have an opportunity on dark fields. That means: it would
e.g. be unadvisable to attack a white creature on a white field if you
are playing the dark side. The color-cycling ring adds more depth into
the game, as you can fortify a position on it only for a short time, until
it changes color to the opposite of your own.
Overall,
"Archon" was one of the most innovating games of the early eighties, and
I still like playing it today. Archon 2 was released a year later:
Archon
2 title screen
Archon
2 game screen
But
unfortunately the sequel didn´t reach the original game´s simplicity
and geniousity.
A
PC version of the original Archon game was released in the beginning of
the nineties ("Archon Ultra") - a very good version, so to speak. I will
try to post some screenshots soon.